> ## Documentation Index
> Fetch the complete documentation index at: https://entities.lodemc.net/llms.txt
> Use this file to discover all available pages before exploring further.

# Player Disguise

Disguises you as a mob's model. Other players see the model instead of your player character.

## Usage

```text theme={null}
/le disguise <mob> [scaling]
```

**Permission:** `lodeentities.disguise` **Player-only:** yes

## Arguments

| Argument | Required | Description |
| :- | :- | :- |
| `mob` | ✅ | A registered mob id. Autocompletes to registered mobs only. |
| `scaling` | ❌ | `true` (the default) sizes the model with your own scale attribute, so it grows and shrinks with you. `false` keeps the model at the size it was made. |

## Examples

```text theme={null}
/le disguise toast
/le disguise toast_king false
```

## Notes

* Remove the disguise with [`/le undisguise`](player-undisguise).
* **Requires a model.** On a model-less mob this command warns (`Mob '<id>' has no model, so it can't be disguised as.`) and does nothing.
* This is a model disguise. The `disguise` effect mechanic is a different thing that needs LibsDisguises; see [Entity State](https://entities.lodemc.net/mechanics-entity-state.md).


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