> ## Documentation Index
> Fetch the complete documentation index at: https://entities.lodemc.net/llms.txt
> Use this file to discover all available pages before exploring further.

# Reloading LodeEntities

Reloads LodeEntities: regenerates the resource pack, reloads every model, and re-reads the `Mobs/` and `Dialogs/` folders and `config.yml`.

## Usage

```text theme={null}
/le reload
```

**Permission:** `lodeentities.reload`

## What it reloads

* The resource pack, rebuilt into `build/` (and merged into Nexo or ItemsAdder when they are installed).
* Every `.bbmodel` and `.ajmodel` anywhere in `Mobs/`.
* Every mob, skill, spawner and spawn rule in `Mobs/`.
* Every conversation in `Dialogs/`.
* `config.yml` and `factions.yml`.

Afterwards the console shows what was read, for example `Loaded 7 mob(s) from Mobs/.` and `Loaded 12 skill(s) from Mobs/.`. If anything failed, the reload ends with the error and warning totals and points you at [`/le debug`](debug).

## Notes

* Run it after adding or changing any model or config file.
* **Mobs already in the world keep what they were spawned with.** Changes apply to mobs spawned after the reload. (`animation-speed` is the exception: it updates live mobs too.)
* A model with no mob using it yet gets one written beside it (`Mobs/dragon/dragon.bbmodel` gets `Mobs/dragon/dragon.yml`, base `pig`), so it's spawnable right away. Existing entries are never overwritten.
* A mob whose model has gone missing is **disabled**, and the reload lists it: `N mob(s) disabled (model unavailable): …`. Put the model back and reload again.
* MythicMobs-format files dropped into `Mobs/` are converted during the reload. See [MythicMobs](https://entities.lodemc.net/mythicmobs.md).


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