> ## Documentation Index
> Fetch the complete documentation index at: https://entities.lodemc.net/llms.txt
> Use this file to discover all available pages before exploring further.

# Spawning an Entity

Spawns a registered mob: its base entity wrapped with its model (if it has one), with all configured stats and effects applied.

## Usage

```text theme={null}
/le spawn <mob> [scale] [location]
```

**Permission:** `lodeentities.spawn` **Player-only:** yes

## Arguments

| Argument | Required | Description |
| :- | :- | :- |
| `mob` | ✅ | A registered mob id. Autocompletes to registered mobs only. |
| `scale` | ❌ | Size multiplier from `0.0625` to `16.0`. Multiplies the mob's own `scale` value. |
| `location` | ❌ | Where to spawn. Defaults to your position. |

## Examples

```text theme={null}
/le spawn toast
/le spawn toast_king 2.0
/le spawn toast 1.0 ~ ~ ~
```

## Notes

* Only registered mob ids can be spawned. A raw model with no mob entry never appears in autocomplete.
* Spawning fires the mob's `+onSpawn` effects immediately.
* Model-less mobs spawn normally: stats and effects all apply. For those, `scale` sets the vanilla scale attribute (living bases only) instead of scaling a model; the command's `scale` multiplier still applies on top.
* Two siblings cover the other two "where": [`/le spawnat`](spawnat) for exact coordinates in a named world (works from console and command blocks) and [`/le spawnlook`](spawnlook) for the block you're looking at. To clear them all out again, see [`/le killall`](killall).


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