- Custom mobs. A vanilla entity underneath, your model on top, and the stats, equipment and behaviour you give it.
- Effects. What your mob does, written the way MythicMobs skills are written. Hundreds of mechanics, targeters and conditions, and MythicMobs skill lines load as they are.
- Models. Blockbench models with animations, hitboxes, nametags and shadows, packed into a resource pack for you.
- Spawning. Spawners that keep a population alive in one place, and natural spawn rules that put mobs wherever the world suits them.
- NPCs. Mobs that stand still, look at players and start branching conversations.
- Pets (premium). Players tame, claim or are given mobs that follow them, fight for them, level up, evolve and can be ridden.
What you can build
Anything from a decorative pet wandering your spawn to a raid boss with phases, timed attacks, homing projectiles and loot. Mobs react to what happens around them: when they spawn, get hit, die, or when a player clicks them. You decide what happens next.Requirements
- Paper or Folia, Minecraft 1.21.4 or newer.
- Players need the generated resource pack to see models. LodeEntities can merge it into Nexo’s or ItemsAdder’s pack.
Get started
My First Mob
Install the plugin, drop in a model and spawn it, in about five minutes.
My First Effect
Make your mob greet players, hit back and go out with a bang.
Coming from MythicMobs?
Drop your mob and skill files in and they load.
