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A bone tag is a special prefix in a bone’s name that gives the bone a behavior. You set them in Blockbench, just by naming groups, and LodeEntities picks them up when the model loads. No config files involved.

The tags at a glance

The one you’ll use first: h_

Most creatures need a head that tracks. Rename your head bone from head to h_head, re-import, and the model’s head follows the entity’s gaze, turning to face players, looking around as the AI does. Use hi_ instead when the head has children that should turn along with it, like ears, horns or a hat bone nested inside.

Trying it out

Any tag change is just a model change: rename the bone in Blockbench, save the model over the old one in Mobs/, /le reload, and spawn a fresh mob to see it.

Going deeper

Three tags are big enough to get their own pages: