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LodeEntities generates a resource pack for your models, and it can hand those assets to another plugin that’s already managing a pack, so your players only ever load one. Two integrations are supported: Nexo and ItemsAdder. Both are controlled by one option in config.yml:
Leave it on and LodeEntities detects whichever of the two you have installed and merges into it. Turn it off if you’d rather serve the LodeEntities pack yourself.

Nexo

Fully automatic. Nexo offers a hook before it builds its pack, so LodeEntities hands its assets over and Nexo bundles them into its own build. Nothing else to do. Nexo items also work on mobs: put nexo:<id> in a mob’s equipment or an item mechanic, and a Nexo item can run /le spawn, spawnlook or spawnat to summon a mob.

ItemsAdder

Almost automatic, with one manual step because of how ItemsAdder works. ItemsAdder has no pre-build hook, so LodeEntities writes its assets into the folder ItemsAdder already merges from:
This happens every time the LodeEntities pack is generated: on startup and on /le reload. Because the files land in ItemsAdder’s own contents folder, run /iareload (or /iazip) afterwards so ItemsAdder rebuilds its pack and picks them up. The console confirms the write, for example Merged 5883 file(s) into ItemsAdder (lodeentities). Run /iareload to rebuild its pack. The lodeentities folder inside ItemsAdder’s contents is managed by LodeEntities. It’s rewritten on every reload and stale models from an earlier build are cleared for you, so don’t hand-edit it.

Keeping the packs separate

Set merge-with-external-resources: false and LodeEntities stops merging. You then serve its generated pack (plugins/LodeEntities/build.zip) yourself, the same as on a server with no other resource-pack plugin.