.bbmodel file. LodeEntities turns that file into something living on your server, with no coding and no hand-built resource pack.
How it works
The whole pipeline is three moves:- Design your model in Blockbench and save it as
.bbmodel. - Drop the file anywhere in
plugins/LodeEntities/Mobs/, for exampleMobs/fire_golem/fire_golem.bbmodel. - Reload with
/le reload. LodeEntities builds the resource pack, writes a spawnable mob for your model beside it, and you’re in business.
.ajmodel files load the same way.
A model on its own is not spawnable. It becomes usable once a mob uses it (
model: fire_golem), which is why one is written for you on the first reload. Commands and the menu only ever see mobs.What this section covers
In order, the way you’d actually build one:- Creating a Model: setting up the Blockbench project, cubes and bones.
- Importing Your Model: getting it from Blockbench into your world.
- Animating Your Model: idle, walk, death, your own animations, and skills on a keyframe.
- Bone Tags: special names that give bones behaviours.
- Custom Hitboxes: where your creature can be hit.
- Custom Nametags: where its name floats.
- Custom Shadows: the shadow under its feet.
