Usage
lodeentities.killall Player-only: no
Examples
/le killall id=my_mob, radius=50 is the same command. A key may repeat and | lists alternatives ([id=a,id=b] and [id=a|b] mean the same), while different keys all have to match.
Filters
What it touches
Only mobs LodeEntities spawned. Vanilla mobs, tamed pets and other plugins’ entities are invisible to the command: no filter reaches them, and neither does the unfiltered form. NPCs are skipped too, unless the filter names them withid, and players’ pets are never touched.
Mobs are removed, not killed: no drops, no death animation, no +onDeath effects. It is the cleanup tool, not a way to farm a boss.
Typos cost a message, not your mobs
A bad filter is reported before anything is removed: an unknown key, an unregistered mob id, a world that isn’t loaded.Notes
- Mobs in unloaded chunks aren’t there to remove. Run it again once the area loads, or use
/le spawner reset <id> truefor a spawner’s population, which is tracked by id rather than found by scanning. radius=measures from the sender, so the console narrows withworld=instead.- On Folia a command only reaches its own region: the unfiltered form sweeps what that region can see and says which worlds it could not read.
[radius=…]run in game is always exact there.
