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Moving items around: loot on death, rewards, thefts and gear changes mid-fight.
Items are named the same way as in a mob’s equipment: a vanilla id (diamond_sword), or a custom-item plugin’s id (nexo:forest_sword). Lists are comma-separated; each entry is item amount chance, and amounts take ranges like 1to3. MythicMobs drop tables (a mob’s Drops: section) aren’t supported yet; use dropitem on +onDeath meanwhile. Currency needs Vault.