+onTimer:Non a line runs it everyNticks for as long as the mob is alive. The simplest; nothing to start or stop. See Triggers.repeatruns a skill on a timer you start and stop: how often, for how long, with a name to stop it early. This page.auraplaces a timed effect on another entity, MythicMobs-style. See Auras.
repeat, say what to run, how often, and for how long. This is how pulsing attacks and phase timers are built.
repeat
Runs a named or local effect on each target repeatedly. Alias:every
The repeating effect runs with the ticking entity as
@self, so radius targeters inside it resolve around that entity. Repeats stop automatically when the entity dies or despawns.
stoprepeat
Stops repeats and pulses on the targets, running theironEnd if they have one.
Aliases: removepulse, pulseremove
pulse
The full-lifecycle form ofrepeat. Same engine, all three hooks explicit.
aura used to be an alias of pulse. It is now MythicMobs’ aura, where the caster stays @self and the entity wearing it is the inherited target. In repeat and pulse, the entity it runs on is @self. See Auras.The name pattern
Give a repeat aname when anything might need to stop it early: phase changes, death, a cleanse mechanic.
forever repeat with no stoprepeat still ends when the mob dies, but stopping it explicitly also fires its onEnd, which matters once you use one.