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Every mechanic takes its own options in braces, and also these shared ones. They work the same on every line, so they are listed once here.

Shared options

When a mechanic has an option of the same name, the mechanic’s meaning wins: explosion{power=4} is the blast size, not a power multiplier.

Inline conditions

A line can carry its own conditions after the targeter, each starting with ?:
Several ? parts must all pass. Each part is one token, so don’t put spaces inside it.

Health modifiers

A health range after the targeter runs the line only while the caster’s health is in it. With % it is a share of max health; without, it is health points:
The forms are <N, >N, =N and =A-B.

A trailing chance

A bare number at the end of a line is a chance, MythicMobs-style. These two lines mean the same:

Everything at once

A MythicMobs line with all its parts loads as written:
Read it as: deal 5 damage ignoring armor, to up to 3 players within 10 blocks, when the mob attacks, if it has more than 10 health, while it is below half health, half of the time.