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The mechanics that run other skills, decide what happens next, and remember things. Flow Control, Timers & Auras and Variables explain how to use them; this is the full list.

Inline skill bodies

skill takes MythicMobs’ inline list, so a short skill doesn’t need a name:
if, loop and while take the {…} block form instead; see Flow Control.

cancelskill and cancelevent

cancel is MythicMobs’ short name for cancelskill, which stops the skill. To stop the game event that fired it (the damage, the right-click, the creeper’s fuse), use cancelevent, before the first delay.