Usage
lodeentities.disguise Player-only: yes
Arguments
Examples
Notes
- Remove the disguise with
/le undisguise. - Requires a model. On a model-less mob this command warns (
Mob '<id>' has no model, so it can't be disguised as.) and does nothing. - This is a model disguise. The
disguiseeffect mechanic is a different thing that needs LibsDisguises; see Entity State.
