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Changing what an entity is or how it behaves, rather than hurting or moving it.

Good to know

  • AI goals. runAIGoalSelector and runAITargetSelector can clear goals or remove one, which is how the starter mobs swap out their vanilla attack (runaigoalselector{goal=remove blaze_attack}). Adding new goals is not supported yet.
  • Disguises need LibsDisguises. Without it, disguise, undisguise and doppleganger do nothing.
  • glow is LodeEntities’ permanent outline toggle. MythicMobs’ timed, coloured glow is the effect:glow aura; the importer renames it for you.
  • freeze, time and weather keep LodeEntities’ own defaults; an imported MythicMobs line gets MythicMobs’ defaults written out.
  • To make a mob a statue from the start, set ai: false on the mob rather than calling setai on spawn.