Mobs/ and Dialogs/ folders and config.yml.
Usage
lodeentities.reload
What it reloads
- The resource pack, rebuilt into
build/(and merged into Nexo or ItemsAdder when they are installed). - Every
.bbmodeland.ajmodelanywhere inMobs/. - Every mob, skill, spawner and spawn rule in
Mobs/. - Every conversation in
Dialogs/. config.ymlandfactions.yml.
Loaded 7 mob(s) from Mobs/. and Loaded 12 skill(s) from Mobs/.. If anything failed, the reload ends with the error and warning totals and points you at /le debug.
Notes
- Run it after adding or changing any model or config file.
- Mobs already in the world keep what they were spawned with. Changes apply to mobs spawned after the reload. (
animation-speedis the exception: it updates live mobs too.) - A model with no mob using it yet gets one written beside it (
Mobs/dragon/dragon.bbmodelgetsMobs/dragon/dragon.yml, basepig), so it’s spawnable right away. Existing entries are never overwritten. - A mob whose model has gone missing is disabled, and the reload lists it:
N mob(s) disabled (model unavailable): …. Put the model back and reload again. - MythicMobs-format files dropped into
Mobs/are converted during the reload. See MythicMobs.
