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Particles and particle shapes. They all take a particle with particle (or p), and draw around each target, so they work with entity and location targeters alike.

Particle options

  • Spread. hs spreads particles across both ground axes, vs up and down, and spread sets all three at once.
  • Block and item particles (block, item, falling_dust, …) take their material as m=dirt.
  • Coloured dust takes color=#ff0000 (or color=255,0,0) and size.
  • Old particle names from MythicMobs packs, such as block_crack, redstone and spell_mob, still resolve.
particlecircle is now the animated orbital, as in MythicMobs. For a static flat ring, use particlering.