particle (or p), and draw around each target, so they work with entity and location targeters alike.
Particle options
- Spread.
hsspreads particles across both ground axes,vsup and down, andspreadsets all three at once. - Block and item particles (
block,item,falling_dust, …) take their material asm=dirt. - Coloured dust takes
color=#ff0000(orcolor=255,0,0) andsize. - Old particle names from MythicMobs packs, such as
block_crack,redstoneandspell_mob, still resolve.
particlecircle is now the animated orbital, as in MythicMobs. For a static flat ring, use particlering.